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Star Wars X-Wing: RZ-2 A-Wing Expansion Pack
Star Wars X-Wing: RZ-2 A-Wing Expansion Pack

The Need for Speed
The second upcoming Resistance ship expansion marks a brand-new ship's first entrance to the fast-paced dogfights of X-Wing. The main interceptor of the Resistance, the RZ-2 A-wing is the natural evolution of its predecessor used by the Rebel Alliance. With several field-tested refinements integrated into its design, the new generation of A-wing fighters boasts incredible maneuverability to go along with blazingly fast speed, which makes mastering this craft a challenge worthy of the greatest aces.

Resistance pilots are always looking for ways to push the RZ-2 to the limits of its performance, and much of the challenge of flying the ship in combat is keeping it safe. While the RZ-2 A-wing’s three defense dice and ability to evade incoming attacks make it a hard target to hit, its redesigned swivel mounts deter pursuers by allowing pilots to target enemies behind them. One of the ship’s many improvements over earlier models, these built-in Refined Gyrostabilizers provide the RZ-2 with a turret arc that can rotate exclusively between the front and back of the ship. This gives it some much needed flexibility in where it fires, but intrepid pilots must carefully choose where to direct their fire or miss out on opportunities elsewhere.

If its reversible cannons don’t provide enough of a defensive boon, the RZ-2 A-wing can always rely on the five upgrade cards included in the RZ-2 A-Wing Expansion Pack for help. For example, the ship is already highly maneuverable, but adding some Primed Thrusters makes it even more so. If you have two or fewer stress tokens, this tech upgrade allows you to quickly barrel roll or boost away from incoming fire, even while stressed.

With six ship cards—including four unique pilots—and five upgrade cards, plus the maneuver dial and tokens included in this expansion pack, the RZ-2 A-Wing Expansion Pack gives you everything you need to stand toe-to-toe with the First Order’s best!

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23.70 €
Star Wars X-Wing: Scum and Villainy Conversion Kit
Star Wars X-Wing: Scum and Villainy Conversion Kit

Driven by their desire for profit, bounty hunters will relentlessly pursue their quarry to the farthest reaches of the galaxy. Far from the uniform ranks of the Rebellion or the Empire, these mercenaries often inject their own style and flair into their work. With the Scum and Villainy Conversion Kit, you can take your own ragtag band of bounty hunters into X-Wing Second Edition right away.

The Scum and Villainy Conversion Kit contains everything that you need to take your existing colleciton of first edition Scum and Villainy ships into the game's second edition. Here, you'll find an assortment of second edition punchboard, ship cards, and upgrade cards, letting you bring the galaxy's most dangerous beings to life on your tabletop. In addition to being present in the Scum and Villainy Conversion Kit, all of the Scum and Villainy ships and upgrades found in the conversion kit will be fully implemented in the X-Wing Second Edition squad-builder at launch, giving you the opportunity to experiment with a full complement of new content. Likewise, first-time players can use the conversion kit and first edition expansions to get a feel for the game with as many different ships as possible!

Veteran X-Wing players will notice many new elements in the game's second edition, including the introduction of Force powers, multiple-use ordnance, changes to turrets, and several “quality of life” improvements for often-used mechanics. From launch, you’ll be able to incorporate notorious bounty hunters like Dengar and IG-88 and their signature ships into your squadrons, letting you build the squad that fits your play style.

In addition to the other changes, X-Wing Second Edition converts several ships from small bases to medium bases. Medium-base ships are a new addition to X-Wing Second Edition, filling the space between small-base and large-base ships. For Scum and Villainy, the G1-A Starfighter, M12-L Kimogila Fighter, and Scurrg H-6 Bomber have all been converted to medium-based ships for second edition. In addition to its cards and punchboard, the Scum and Villainy Conversion Kit supplies the bases and conversion pegs you need to bring these ships into the second edition.

The number of ships supported (by maneuver dials included) in Scum and Villainy Conversion Kit are:
2 – Hound’s Tooth
2 – HWK-290
2 – IG-2000
3 – Kihraxz Fighter
2 – Kimogila Fighter
4 – M3-A Interceptor
2 – Mist Hunter
3 – Protectorate Starfighter
2 – Punishing One
3 – Quadjumper
2 – Scurrg H-6 Bomber
2 – Shadow Caster
2 – Slave I
2 – StarViper
2 – Y-wing
4 – Z-95 Headhunter

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59.20 €
Star Wars X-Wing: Scum Maneuver Dial Upgrade Kit
Star Wars X-Wing: Scum Maneuver Dial Upgrade Kit

In every game of X-Wing, you and your opponent secretly plot your ships’ movements using cardboard maneuver dials and maneuver templates. Now, you can command your starfighters with greater aplomb and further customize the aesthetics of your squadron by situating each ship’s maneuver dial within a secure and stylish plastic housing!

Armor Plating
Whether you fight for the Imperial Navy, the Rebel Alliance, or the Scum and Villainy of the galaxy, three distinct Maneuver Dial Upgrade Kits allow you to proudly display the colors and symbols of your chosen faction. What’s more, these upgraded plastic maneuver dials are fully legal for any X-Wing tournament, allowing you to show your style as you compete for the fate of the galaxy!

Each Maneuver Dial Upgrade Kit provides three sculpted plastic dials that proudly display the affiliation of your current squadron with one of the three X-Wing factions. To use one of these plastic maneuver dials, simply take the cardboard dial token showing a ship’s maneuvers and insert it into the secure plastic housing. Once situated, you can place the plastic maneuver selection marker into place, and you’re ready to fly your ship with style.

In addition, these plastic maneuver dials provide an easy way for you to differentiate between your dials at a glance. Each maneuver dial includes a space on the back for you to insert a dial ID token that displays a silhouette of the corresponding ship. A pack of maneuver dials includes three dial ID tokens for every ship from the T-65 X-wing and TIE Fighter in the original X-Wing Core Set, up to the T-70 X-wing and TIE/fo fighter from Star Wars: The Force Awakens Core Set!

Soon, every X-Wing expansion will include a dial ID token for you to use with your plastic maneuver dials if you so choose. These will begin with the Ghost Expansion Pack, the Mist Hunter Expansion Pack, the Punishing One Expansion Pack, and the Inquisitor’s TIE Expansion Pack. Standard cardboard maneuver dials will still be included in each expansion.

Angle Deflector Shields
Every game of X-Wing promises intense action, death-defying risks, and dangerous choices. With nothing between you and the vast void of space but the armor of your spaceship, it may be wise to invest in a little protection. Choose your maneuvers with speed and style with three new Maneuver Dial Upgrade Kits for X-Wing!

• Make your maneuvers more confidently when you enhance your dials with a stylish plastic housing
• New design allows you to see your ship’s whole dial as you select its maneuver
• Display the colors and symbols of your favorite X-Wing faction: the Rebel Alliance, the Galactic Empire, or the Scum and Villainy
• Includes dial ID tokens for all ships up to The Force Awakens Core Set, allowing you to easily identify your ships in the midst of a dogfight
• All Maneuver Dial Upgrade Kits are fully tournament legal

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12.00 €
Star Wars X-Wing: Servants of Strife Squadron Pack
Star Wars X-Wing: Servants of Strife Squadron Pack

War! The Separatist Alliance has driven a spike into the heart of the galaxy, splintering the once-unified worlds with choas, tyranny, and fear. At the heart of this offensive is the dastardly General Grievous, commanding endless legions of droid fighters.

Swarms of networked Vulture-class fighters commanded by tactical droids strike at innocent worlds, forcing the Republic on the defensive. All the while, Grievous slinks through the shadows in his customized Belbullab-22 Starfighter; hunting the Jedi at every turn.

This Squadron Pack contains everything you need to add one Belbullab-22 Starfighter and two Vulture-class Droid Fighter ships to your games of X-Wing, including new ship and upgrade cards, three maneuver dials, and an array of tokens.

The corporate entities that form the bulk of the Separatist Alliance have untold resources at their disposal. As the Clone Wars escalate, then, it is only natural that they throw this weight into developing advanced starfighter technology that can help them put the Republic on the defensive. The result of this research is a unique blend of cheap but deadly droid starfighters and heavily armed ships controlled by "more traditional" organic pilots.

Both of these design philosophies are represented in the Servants of Strife Squadron Pack. Within this expansion, you’ll find both a heavily armed Belbullab-22 starfighter and two Vulture-class droid fighters (painted in General Grievous's colors) to begin building your Separatist Alliance squadrons. Accompanying these ships is a full suite of 48 upgrade cards that reflect the Separatists’ emphasis on groups of networked droid fighters working as one. For example, adding a Tactical Relay upgrade such as Kraken to your squadron gives your droids even more power to make use of their calculate tokens. This massive array of upgrade cards, including reprints of many common neutral upgrade cards, also means that Servants of Strife can be combined with the X-Wing Core Set to make the perfect start, especially if you're just getting into the game and want to start flying with the Separatists.

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48.00 €
Star Wars X-Wing: Shadow Caster Expansion Pack
Star Wars X-Wing: Shadow Caster Expansion Pack

The signature starship of the young and ambitious bounty hunter Ketsu Onyo, the Shadow Caster was agile and powerful, but lightly shielded, trading heavy ray shielding for speed. In addition to its laser cannons and swivel-mounted, pilot-operated turret, the craft was equipped with a powerful multi-directional tractor beam.

Both the Shadow Caster and Ketsu Onyo make their way from Star Wars Rebels to X-Wing with the Shadow Caster Expansion Pack. They arrive to the Scum and Villainy faction along with four ship cards and twelve upgrades that afford you myriad options for outfitting your Shadow Caster with different crew and illicit upgrade combinations.

Importantly, the Shadow Caster Expansion Pack also introduces some new rules and possibilities to your X-Wing battles. Instead of a full 360-degree turret, the expansion's Lancer-class pursuit craft comes with a mobile firing arc. Indicated by a token that lays over the ship's base, this mobile firing arc can occupy any of the four quadrants indicated on the ship's base, and a pilot can use the rotate arc action to move it to any other quadrant.

This affords the Shadow Caster some of the advantages of a turret even while preserving a distinctive—and more point-efficient—playstyle, and as you might expect, each of the expansion's three unique pilots can put this mobile firing arc to good use, including the new Scum version of Sabine Wren.

Additionally, the Shadow Caster Expansion Pack and its upgrades allow you to litter the battlefield with debris tokens, upgrade your Shadow Caster with the abilities of each IG-2000 in your squad, and force your opponents to suffer the lingering effect of tractor beam tokens that are not removed during the end phase. In other words, the expansion is going to ensure the Scum faction stays updated with all the most devious tricks.

• A large-base Scum and Villainy starship expansion for the bestselling X-Wing miniatures game
• Contains one highly detailed and pre-painted miniature Lancer-class pursuit craft
• A new mobile firing arc provides some of the advantages of a turret while providing a distinctive and more point-efficient play style
• Four ship cards introduce Sabine Wren to the Scum faction, along with three other pilots
• Twelve upgrades afford myriad options for outfitting your Shadow Caster with different crew and illicit upgrade combinations

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48.00 €
Star Wars X-Wing: Sith Infiltrator Expansion Pack
Star Wars X-Wing: Sith Infiltrator Expansion Pack

The Sith operate in the shadows. As they unfold their dark machinations across the galaxy, they need a ship that matches their nefarious purposes. Casting a menacing shadow as it cuts across the skies, the Sith Infiltrator is the perfect choice to carry the agents of Darth Sidious on their dark missions and into the battles of X-Wing.

With the Sith Infiltrator Expansion Pack, you can use the experimental cloaking device, devastating firepower, and advanced systems of one of these ships to deliver vicious surgical strikes before vanishing into the void. In addition to the finely detailed and fully painted Sith Infiltrator miniature, you’ll find a collection of five ship cards, including Darth Maul himself, twenty upgrade cards that help you fully utilize the ship’s systems, and all the tokens and maneuver dials you need to launch your own secret missions.

The Sith operate in the shadows. As they unfold their dark machinations across the galaxy, they need a ship that matches their nefarious purposes. Casting a menacing shadow as it cuts across the skies, the Sith Infiltrator is the perfect choice to carry the agents of Darth Sidious on their dark missions across the galaxy.

With the Sith Infiltrator Expansion Pack, you can use the experimental cloaking device, devastating firepower, and advanced systems of one of these ships to deliver vicious surgical strikes before vanishing into the void. In addition to the finely detailed and fully painted Sith Infiltrator miniature, you’ll find a collection of five ship cards, including Darth Maul himself, twenty upgrade cards that help you fully utilize the ship’s systems, and all the tokens and maneuver dials you need to launch your own secret missions.

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48.00 €
Star Wars X-Wing: Skystrike Academy Squadron Pack
Star Wars X-Wing: Skystrike Academy Squadron Pack

The Galactic Empire is a regime sustained by cruelty and callous disregard for life, including the lives of its own pilots. At training facilities like Skystrike Academy, Imperial cadets are taught to put the mission above the lives of their comrades. In such a cutthroat environment, the treacherous thrive – those willing to prioritize their own survival while extolling the virtue of other people’s sacrifices.

This Squadron Pack adds two TIE/in Interceptors and a TIE/D Defender to your X-Wing collection, each sporting a new Skystrike Academy paint scheme based on their appearance in Star Wars: Rebels. Three small plastic bases, three dials and several small ship tokens are also included. In the expansion you will find 5 TIE/D Defender ship cards, 10 TIE/in ship cards and 35 upgrade cards that give you many tactical options to help assert the superiority of the Galactic Empire.

The Skystrike Academy Squadron Pack brings Imperial brutality to the table in Star Wars: X-Wing, including a pair of swift TIE/in Interceptors and a devastating TIE/d Defender. It also adds iconic aces like Vult Skerris, Commandant Gorran, and Ciena Ree to your hangar alongside powerful Imperial faction upgrades like Disciplined and Skystrike Academy Class. Whether it is the start of your X-Wing collection or a fresh wave of recruits for your Imperial forces, the Skystrike Academy Squadron Pack gives you access to the tools to win through the time-tested Imperial strategy of attrition.

Treachery and Tragedy
Commandant Goran , the superintendent of Skystrike Academy, is one figure who embodies the Imperial ethos. By allowing lower initiative pilots to perform a red focus action after partially executing a maneuver, Goran’s player can comfortably send novices into dangerously close engagements without worrying about losing actions. And with range 0-3 for the ability, Goran can afford to hang back, or flank and attack from a safer angle.

And while a focus token can of course be spent offensively or defensively, combining Goran with the Disciplined upgrade can really set a player up for success in a ruthless battle of attrition. If an Obsidian Squadron Pilot in the formation is lost to enemy fire, each other ship can perform a lock or barrel roll action.

Of course, not every Imperial character is so coldhearted as Commandant Goran. Some are drawn in by the Empire’s extensive propaganda, or have personal experiences that keep them from seeing the greater evil they serve. This includes characters like Nash Windrider and the ace pilot Ciena Ree. After the destruction of Alderaan, Nash Windrider has become increasingly fanatical, embracing the Imperial mindset of fighting to the end without regard for one’s own life, which is reflected in his ability to keep friendly ships alive just long enough to lash out at their foes one last time. This ability can be especially powerful alongside an iconic TIE swarm, or other fragile but dangerous TIE/in Interceptors.

On the other hand, the brilliant Ciena Ree is a pilot tormented by the knowledge that her friend and lover Thane Kyrell has joined the Rebellion. Each time she pulls the trigger, he might be the one she is shooting down. Though she is wracked by this knowledge, she is bound by her feelings of duty to the Empire.

Old Ships, New Tricks
Ciena Ree, Nash Windrider, and Vult Skerris are also interesting candidates for another potent card in this product: Sensitive Controls . A configuration upgrade that replaces Autothrusters with a new ship ability, Sensitive Controls lets the TIE/in Interceptor play an entirely different role in your squadron. Instead of stacking post-maneuver actions, this upgrade grants it a barrel roll or boost before its maneuver. For a low-Initiative pilot like Nash Windrider, this can make the ship’s final position much harder to predict during the Planning Phase. Meanwhile, Sensitive Controls lets high-Intiative pilots like Vult Skerris and Ciena Ree set up blocks on lower Initiative pilots before maneuvering into firing position. Of course, this comes at a cost – the TIE interceptor often relies on its pilot’s ability to take two actions after maneuvering to avoid firing arcs. Players will have to learn new tactics to get the full benefit of this card without putting their fragile TIE interceptors directly in the opponent’s bullseye!

Wings of Destruction
Skystrike Academy also includes two new cards designed for the Epic Battles game mode: Skystrike Academy Class and Shadow Wing. Each of these command upgrades brings an iconic Imperial formation to the battle.

Putting Commandant Goran in charge of Skystrike Academy Class , with a wing of Obsidian Squadron Pilots equipped with Disciplined creates an especially dangerous wing for a relatively small number of points. On the approach, this wing can keep Goran safe from oncoming fire by shifting damage onto his wingmates, then split apart once it enters the fray to take full advantage of Disciplined’s option to lock or barrel roll and Goran’s ability as they become relevant in a close engagement. Alternately, the Shadow Wing command upgrade can be used to shield a veteran pilot like Gideon Hask on a chaotic battlefield without sacrificing the option to break off to take advantage of the TIE interceptor’s maneuverability.

More New Recruits
While the Skystrike Academy Squadron Pack has a great deal to offer veteran Imperial players, it is also an excellent entry-point to the faction and to X-Wing overall. For newcomers to the Imperial faction, either of these products would be a great option to fill out your first squadron:

Purchasing a Star Wars: X-Wing Core Set would give you two TIE/ln fighters (in addition to everything you need to play X-Wing, including maneuver templates, a damage deck, dice, and obstacles). With two TIE fighters, two TIE interceptors, one TIE defender, and a plethora of pilots for each, you would be able to build a wide range of different squadrons. You could put three or four named aces together into a list that creates potent combinations of abilities and upgrades, or focus on quantity over quality and have four inexpensive pilots supporting the powerful TIE defender.

Alternately, purchasing a VT-49 Decimator Expansion Pack would give you a durable command ship to serve as an anvil to the hammer provided by Skystrike Academy’s fast, hard-hitting ships. While you wouldn’t have as many options for ship combinations, the large number of upgrades in the VT-49 Decimator still affords you a wide range of builds.

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77.60 €
Star Wars X-Wing: T-65 X-Wing Expansion Pack
Star Wars X-Wing: T-65 X-Wing Expansion Pack

No ship has become more emblematic of the Rebel Alliance than the T-65 X-wing. A mainstay of the Rebel fleet throughout the Galactic Civil War, this versatile craft was present at almost every major space battle, proving itself to be one of the most effective military vehicles in the galaxy.

The T-65 X-Wing Expansion Pack for X-Wing Second Edition includes a beautifully-painted T-65 X-wing miniature for you to add to your squadron, a maneuver dial, and all the ship and upgrade cards you need to fly this iconic starfighter into battle.

In addition, the T-65 X-Wing Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are also included in the Rebel Alliance Conversion Kit for the benefit of veteran players!

Accelerate to Attack Speed
No ship has become more emblematic of the Rebel Alliance than the T-65 X-wing. A mainstay of the Rebel fleet throughout the Galactic Civil War, this versatile craft was present at almost every major space battle, proving itself to be one of the most effective military vehicles in the galaxy.

When it comes to X-Wing Second Edition, this classic ship features a few new tricks. Every X-wing miniature now comes equipped with the Servomotor S-foils upgrade, allowing you to open or close the ship’s wings before it activates. Far from being a mere aesthetic addition, the position of the S-foils adds new strategic options to the T-65.

In X-Wing Second Edition, the T-65 X-wing can open or close its S-foils before activating, providing new tactical options.

While its S-foils are closed, the X-wing becomes a bit speedier, gaining the ability to boost itself around the battlefield. Closing your S-foils, then, could give you the edge you need to slip out of your enemy's line of fire or reposition yourself to get the drop on a rival ship.

Closing your S-foils to boost maneuverability can help you seize the upper hand, but what the T-65 gains in speed, it loses in sheer firepower. While performing a primary attack with S-foils in the closed position, your ship rolls one fewer attack die. Piloting an X-wing, then, requires you to survey the field every turn, determining when you need a bit of extra speed and when you might launch an attack.

The T-65 X-Wing Expansion Pack includes a beautifully-painted T-65 X-wing miniature for you to add to your squadron, a maneuver dial, and all the ship and upgrade cards you need to fly this iconic starfighter into battle. We'll explore the T-65 X-wing's capabilities and contents of this expansion pack in much more detail in a future preview!

In addition, the T-65 X-Wing Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are also included in the Rebel Alliance Conversion Kit for the benefit of veteran players!

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31.00 €
Star Wars X-Wing: T-70 X-Wing Expansion Pack
Star Wars X-Wing: T-70 X-Wing Expansion Pack

The modern incarnation of a classic design, the Incom T-70 X-wing fighter is the signature combat craft of the Resistance forces in their fight against the First Order. The T-70 X-wing Expansion pack for X-Wing™ comes with one pre-painted T-70 X-wing miniature, with which you can bolster your Resistance squadron, as well as four ship cards, five upgrades, one maneuver dial, and all the tokens you need to resist the First Order and its dark might!

Resistance pilots commonly find themselves outnumbered by the First Order. Accordingly, they know that in order to win their engagements – even just to survive – they’ll need to push themselves and their ships to the limits.

In addition to one detailed T-70 X-wing miniature, the T-70 X-wing Expansion Pack comes with five upgrades and four ship cards, including two unique aces, to help push your Resistance forces to victory.

You’ll find an Astromech droid and an X-wing only modification that play to the X-wing’s strengths, and you’ll find a new elite pilot talent, Cool Hand , to help you emerge unscathed from your moments of weakness.

Most importantly, the T-70 X-wing Expansion Pack allows you to field another Resistance X-wing in battle, and that helps you even the odds, especially when that X-wing is flown by a pilot as talented as “Red Ace.”

“Red Ace” possesses an uncanny ability to shrug off incoming fire. The first time he removes a shield token each round, he gains an evade token, making him a hard target for pairs of TIEs to pin down. Combined with the Integrated Astromech modification and the Classic Core Set’s R2-D2 upgrade, “Red Ace” can easily help you turn the tables against the forces of the First Order.

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18.00 €
Star Wars X-Wing: T-70 X-Wing Expansion Pack
Star Wars X-Wing: T-70 X-Wing Expansion Pack

A New Generation of Starfighter
Carrying on the tradition set by ace Rebel pilots like Wedge Antilles, the heroes of the Resistance enter the fight against the First Order in the next evolution of the classic X-wing fighter. Upgraded in almost every conceivable way, the T-70 X-wing can equip a variety of astromechs, weapons, and other customizations preferred by individual pilots, making it an invaluable part of Resistance operations.

Already a flexible starfighter, the T-70 X-wing features even more versatility than its earlier incarnations. The ship’s built-in Weapon Hardpoint give it access to an unprecedented number of weapons, including cannons, torpedoes, and missiles. Meanwhile, just like the T-65 X-wing before it, the T-70 gives you the power to open and close its Integrated S-foils on the fly, offering even more options for maneuvering into the perfect position.

Besides its built-in capabilities, the T-70 X-Wing Expansion Pack features a full complement of twelve ship cards, including nine unique pilots who bring their own skills to your squadron. For example, Poe Dameron can take multiple actions in a single activation, giving you more power to position your ship or modify your dice. If he’s got a Targeting Synchronizer equipped, the benefits extend to his squadmates. In that case, friendly ships at Range 1–2 can ignore the lock requirement while attacking a target that Poe has locked.

In addition to the beautifully detailed, pre-painted miniature, the T-70 X-Wing Expansion Pack contains twelve ship cards, including nine unique pilots, six upgrade cards, and the tokens, base, pegs, and maneuver dial you need to grow your Resistance forces. Additionally, this expansion contains a few entirely new cards not seen in the first edition. These cards and associate punchboard are also included in the Resistance Conversion Kit for the benefit of veteran players.

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24.00 €
Star Wars X-Wing: TIE Advanced x1 Expansion Pack
Star Wars X-Wing: TIE Advanced x1 Expansion Pack

While the TIE fighter is a common sight in Imperial squadrons, picking up a TIE Advanced x1 on your scopes is all the proof you need that a sector has drawn the Empire’s attention. This prototype design is flown only by high-ranking Imperial agents, including the dreaded Darth Vader himself, making it a deadly addition to your squadron.

The TIE Advanced x1 Expansion Pack for X-Wing Second Edition includes a single new TIE Advanced x1 miniature for you to add to your squadron, along with a full complement of pilot cards to choose from.

Additionally, you’ll find an assortment of upgrade cards for you to enhance your TIE Advanced x1 and other ships. The TIE Advanced x1 Expansion Pack also contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are included in the Galactic Empire Conversion Kit for the benefit of veteran players!

A Technological Terror
While the TIE fighter is a common sight in Imperial squadrons, picking up a TIE Advanced x1 on your scopes is all the proof you need that a sector has drawn the Empire’s attention. This prototype design is flown only by high-ranking Imperial agents, including the dreaded Darth Vader himself, making it a deadly addition to your squadron.

As a technologically superior version of the TIE fighter, the TIE Advanced x1 has plenty to offer compared to its counterparts. The most noticeable difference may be the fact that the TIE Advanced x1 comes equipped with its own set of deflector shields, without sacrificing any of the ship’s evasiveness. This added durability helps it operate on its own much more effectively than a standard TIE fighter, and it allows you hunt down your enemies with deadly precision.

The TIE Advanced x1 Expansion Pack includes a single new TIE Advanced x1 miniature for you to add to your squadron, along with a full complement of pilot cards to choose from. Additionally, you’ll find an assortment of upgrade cards for you to enhance your TIE Advanced x1 and other ships. We'll look at the contents of this expansion pack in much more detail in a future preview!

The TIE Advanced x1 Expansion Pack also contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are included in the Galactic Empire Conversion Kit for the benefit of veteran players!

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31.30 €
Star Wars X-Wing: TIE Reaper Expansion Pack
Star Wars X-Wing: TIE Reaper Expansion Pack

Fully compatible with 2.0

Engineered as a high-performance troop transport for in-atmosphere missions, the TIE reaper also made its debut in Rogue One. Equipped with advanced ailerons for precise atmospheric maneuvering, thick armor plating, powerful laser cannons, and the capacity to carry elite infantry, this menacing vessel struck fear into Rebel forces across the galaxy.

Any TIE reaper that you choose to fly in your squadron packs a potent strike, rolling three attack dice as its primary weapon attack. A TIE reaper is not especially agile, leaving it with only a single defense die, but with six hull and two shields, these starships are durable enough to stick around on the battlefield. In fact, TIE reapers bring something quite special to your Imperial X-Wing squadrons. This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock—opening a wealth of tactical opportunities when you’re building your squad or flying into battle.

Due to its primary nature as a troop carrier, it makes perfect sense that the TIE reaper has two crew upgrades as its upgrade slots. You may choose to fly Emperor Palpatine himself into combat in a TIE reaper, or you may use it as it was first deployed in Rogue One: to carry Director Krennic’s Death Troopers into combat. Death Troopers take up both of the TIE reaper’s crew upgrades, but they give you an undeniable reward for coming into close combat. The Death Troopers card reads, “After another friendly ship at Range 1 becomes the defender, if you are inside the attacker’s firing arc at Range 1-3, the attacker receives 1 stress token.” By dumping more stress onto your opponent’s ships, you’re limiting their options and giving yourself a better chance of coming out victorious.

In the TIE Reaper Expansion Pack, you’ll find the pre-painted TIE reaper miniature, four different ship cards, eleven upgrade cards, a maneuver dial, and all the other tokens that you need to bring the Empire’s deadliest troopers into the heat of battle.

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46.50 €
Star Wars X-Wing: TIE/fo Fighter Expansion Pack
Star Wars X-Wing: TIE/fo Fighter Expansion Pack

Following the traditions of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards. The TIE/fo Fighter Expansion Pack allows you to reinforce your X-Wing™ squadron with one of these modern First Order TIEs. In addition to its detailed, pre-painted TIE/fo fighter miniature, you’ll find six ship cards, two new upgrades, a maneuver dial, and all the tokens you need to fly your TIE into battle!

An extremely nimble starfighter, the First Order’s mass-produced TIE/fo offers a unique blend of durability, maneuverability, and advanced tech that its best pilots quickly learn to use to their advantage in combat.

You’ll find one of these ships available in the TIE/fo Fighter Expansion Pack as a carefully detailed and pre-painted miniature, along with six ship cards and two upgrades that allow your First Order pilots to employ cunning new tactics in battle.

Two of the expansion’s three unique aces feature the elite pilot talent slot, and that means they can equip the new Juke upgrade. For two squad points, this elite pilot talent enters X-Wing as one of a very limited number of cards that allow the attacker to modify the defender’s dice results.

The drawback, of course, is that you have to hold an unspent evade token, and the rules state that you clear all of your ships’ evade tokens at the end of each round. Here, the TIE/fo fighter’s new tech upgrade, Comm Relay , offers a solution. For three squad points, this upgrade allows you to store a single evade token that you don’t need to remove at the end of the round. Thus, you can perform an evade action in the game’s first round as you close on your opponent’s Resistance forces, and save it to fuel your Juke.

What’s more, if your pilot fires early enough in combat, you can still use that evade token to save his ship from damage after he takes his shot. Accordingly, you’ll find there are few better at juking their opponents than “Omega Leader,” one of the expansion’s three unique aces, whose pilot skill value of eight ensures he almost always fires near the top of combat.

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19.50 €
Star Wars X-Wing: TIE/fo Fighter Expansion Pack
Star Wars X-Wing: TIE/fo Fighter Expansion Pack

Terror Evolved
Although it may be a separate entity, the First Order has taken several cues directly from the former Empire. One of the most evident is the use of a new generation of the iconic TIE fighter. Developed using technologies pioneered for the Empire’s TIE Advanced program, the TIE/fo fighter is a shielded, mass-produced TIE fighter that the First Order can use to spread terror across the galaxy.

The addition of shields isn’t the only improvement made to the TIE design. TIE/fo fighters also boast the ability to acquire locks, giving their pilots the opportunity to reroll their attack dice for even more potent attacks. Some TIE/fo pilots go beyond this, using their target locks in new and creative ways. An ace like "Midnight," for example, prevents enemy ships that he has locked from modifying their dice while he defends or performs a primary attack against them.

Even with these refinements, TIE/fo fighters remain similar to their predecessors in that they are ideally suited for flying in large groups. A TIE/fo pilot such as "Muse" supports her wingmates by helping them remove stress before they engage with enemy ships. Abilities like this one can certainly help TIE/fo pilots bring the fight to any enemy, but sometimes belief can be even more powerful than skill. Nearly all TIE/fo pilots can display a Fanatical devotion to the cause, pressing the attack even when they are at their most vulnerable.

The TIE/fo Fighter Expansion Pack includes one fully assembled and beautifully painted miniature and all the ship cards, upgrade cards, and tokens you need to add one of these frightening fighters to your First Order squadrons. All the cards and punchboard included in the TIE/fo Fighter Expasion Pack will also be present in the First Order Conversion Kit for the benefit of veteran players.

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24.00 €

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